DirectX 9, 10, 11 and 12 free download....
Directx 9,
10, 11 and 12 Free Download....
Directx 9,10,11 and 12 |
What is DirectX?
DirectX( Microsoft ) is an arrangement of low-level
Application Programming Interfaces (APIs) that gives Windows programs elite
equipment quickened interactive media support ,
especially video and game programming , on Microsoft platforms. DirectX empowers the project to effectively
decide the equipment capacities of your PC, and after that sets the system
parameters to coordinate.
Comparision |
Components:
DirectX is composed of
multiple Application Programming Interfaces
(APIs):
Direct3D
(D3D): to use for drawing 3D graphics.
DXGI: the Computing field when all is said in done and in the
Drivers wording specifically.
Direct2D: to use for 2D graphics.
DirectWrite:
to use for fonts.
DirectCompute:
to use for GPU Computing.
DirectSound3D
(DS3D): to use for
the playback of 3D sounds.
DirectX
Media: including DirectAnimation
for 2D/3D[14] web activity, DirectShow for sight and sound playback and
spilling media, DirectX Transform for web intuitiveness, and Direct3D Retained
Mode for more elevated amount 3D representation. DirectShow contains DirectX
modules for sound sign preparing and DirectX Video Acceleration for quickened
video playback.
DirectX
Diagnostics (DxDiag): an
apparatus for diagnosing and creating gives an account of parts identified with
DirectX, for example, sound, video, and information drivers.
DirectX
Media Objects: support support
for gushing questions, for example, encoders, decoders, and impacts.
DirectSetup: to use for the establishment of DirectX segments,
and the recognition of the current DirectX rendition.
XACT3: more
elevated amount sound API.
XAudio2: low-level
API for sound.
Versions Release history:
According
to Wikipedia:
Released History by Wikipedia |
According to local sites:
Compatibility:
Different
arrivals of Windows have included and bolstered different adaptations of
DirectX, permitting fresher forms of the working framework to keep running
applications intended for before variants of DirectX until those renditions can
be bit by bit eliminated for more current APIs, drivers, and equipment.
APIs, for
example, Direct3D and DirectSound need to cooperate with equipment, and they do
this through a gadget driver. Equipment makers need to compose these drivers
for a specific DirectX rendition's gadget driver interface (or DDI), and test
every individual bit of equipment to make them DirectX perfect. Some equipment
gadgets have just DirectX perfect drivers (at the end of the day, one must
introduce DirectX keeping in mind the end goal to utilize that equipment).
Early forms of DirectX incorporated an up and coming library of the greater
part of the DirectX perfect drivers at present accessible. This practice was
ceased be that as it may, for the electronic Windows Update driver-upgrade
framework, which permitted clients to download just the drivers pertinent to
their equipment, as opposed to the whole library.
Before
DirectX 10, DirectX runtime was intended to be in reverse perfect with more
established drivers, implying that more up to date variants of the APIs were
intended to interoperate with more seasoned drivers composed against a past
adaptation's DDI. The application developer needed to question the accessible
equipment abilities utilizing a mind boggling arrangement of "top bits"
each attached to a specific equipment highlight. Direct3D 7 and prior would
deal with any rendition of the DDI, Direct3D 8 requires a base DDI level of 6
and Direct3D 9 requires a base DDI level of 7.[61] However, the Direct3D 10
runtime in Windows Vista can't keep running on more seasoned equipment drivers
because of the fundamentally upgraded DDI, which requires a united rundown of abilities and deserts the utilization
of "top bits".
Direct3D
10.1 presents "highlight levels"
10_0 and 10_1, which allow use of just the equipment highlights
characterized in the predefined form of Direct3D API. Direct3D in 10 API
intended to keep running on Direct3D 9 equipment, which has three element
levels (9_1, 9_2 and 9_3) gathered by the normal capacities of "low class ", "mid class "
and "first class" video cards; the runtime specifically use
Direct3D 9 DDI gave as a part of all WDDM drivers. Highlight level 11_1 has
been presented with Direct3D 11.1.
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